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AI Insights · Timothy · October 2024

Top 5 First Person Games Performance in Australia Q3 2024

Discover the trends in weekly downloads, revenue, and active users for the top 5 first-person games on a unified platform in Australia during Q3 2024.

Top 5 First Person Games Performance in Australia Q3 2024

In the third quarter of 2024, the top five first-person games on a unified platform in Australia displayed varied performance in terms of weekly downloads, revenue, and active users, according to data from Sensor Tower.

Call of Duty®: Mobile saw its weekly revenue peaking at around $197K at the end of July, before experiencing a decline through most of August, reaching approximately $116K in the last week of the month. Weekly downloads fluctuated, starting at just over 7K in early July and dropping to about 5.5K by early September, while weekly active users remained relatively stable, ranging from 71K to 76K throughout the quarter.

Minecraft: Play with Friends maintained a consistent weekly revenue, starting at around $65K and concluding the quarter at approximately $51K. Downloads saw a gradual decline, from nearly 4K in early July to just over 3K by the end of September. The game maintained a robust active user base, with numbers slightly decreasing from about 250K to 239K over the quarter.

Hunting Sniper: Showdown experienced a notable increase in weekly revenue, reaching a high of roughly $38K in early September. Downloads also saw an upward trend, climbing from around 5.5K at the start of July to nearly 7K by the end of September. The active user count mirrored this positive trend, increasing from about 12.8K to nearly 16K.

Chapters: Interactive Stories recorded a steady rise in revenue, peaking at approximately $21K in mid-September. Downloads varied throughout the quarter, showing a significant jump to about 1.5K at the start of September. The weekly active users increased steadily from around 2.3K in early July to over 3.7K by the end of September.

Finally, Blackjack 21: Blackjackist had its revenue peak at around $21K in late July, followed by a decline to approximately $11K in early September. Downloads experienced a notable increase towards the end of the quarter, reaching over 4K. Active users fluctuated, starting at about 7K in July and ending the quarter with approximately 8.2K.

For more detailed insights into these trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024